Description
<p>3D animation created from videogames and virtual worlds has quickly evolved to include all forms of filmed entertainment: episodic series, comedies, dramas, talk shows, etc., creating a revolutionary platform for compelling new content brands. Machinima is this platform. Professionals are leveraging Machinima to engage the coveted 18 34 demographic, a group which continues to move further away from traditional television sets. It’s inexpensive and efficient, an exciting production methodology for developing content without breaking the piggy bank! Check out this panel to learn how to quickly and efficiently bring your concepts to life.<br /> </p> <table border="0" class="contentpane"> <tbody> <tr> <td valign="top"><strong>Presenter: <br /> </strong></td> <td valign="top"><a href="http://www.natpe.org/conference/speakers/bios/index.jsp?speaker_id_string=3361:4IdzIFHWLnxzHews4xc6Tw**">Allen DeBevoise</a> , Chairman and CEO, Machinima.com.</td> </tr> </tbody> </table> <table border="0" class="contentpane"><tbody><tr> <td width="74" valign="top"> <strong>Pa</strong><strong>nelists: <br /> </strong></td> <td width="446" valign="top"><a href="speaker_id_string=3525:wUAmx53xGYI8DQoFe4dznw**">Felicia Day</a> , Actress/Creator, <em>The Guild </em><br /><a href="http://www.natpe.org/conference/speakers/bios/index.jsp?speaker_id_string=3526:F1z6pyeHCXqWV9IQo73n9Q**"> Douglas Gayeton</a> , Writer/Producer/Director</td> </tr></tbody></table>